Operation: Exodus
Sat, Apr 08
|Maricopa County
This is the final mission for the Reaper TF against the NDI insurgancy. This is a all or nothing mission to elimination this radical regime. Time to punch the clock and get to work!!
Time & Location
Apr 08, 2023, 7:30 AM – 3:30 PM
Maricopa County, Vekol Valley Rd, Arizona 85337, USA
Guests
About the event
FULL SEND MILSIM
Operation: Exodus 04/08/23
08 APRIL 2023 / 7:30 AM / RANCH AO
WarnOrd
SPONSORS
Gun Barrel Coffee, Blue Mag Airsoft, Raven Crest Tactical, Kaizen Tactical
Mission Overview
Reaper task force has been assigned to handle one last mission against the NDI force. The objective is clear and simple. Eliminate all enemy forces and secure any intel onsite. The NDI force is moving onto the eastern world to continue their terrorist ideals and wage war against local governments of the regions.
OPERATION: EXODUS
OBJECTIVES
THIS GAME WILL BE OBJECTIVE BASED, POINTS WILL BE AWARDED PER OBJECTIVE. TEAM WITH THE MOST POINTS AT THE END OF THE DAY WINS. Each team will need to RTB with objects of interest to obtain the point.
OBJECTIVES (Reaper Task Force)
- Locate NDI intel stash location.
- Secure intel from NDI stash.
- Secure NDI HVT and escort to Reaper extraction point
- Capture and hold checkpoint TANGO
OBJECTIVES (NDI Insurgency)
- Find Reaper TF agent burn list.
- Locate and destroy Reaper TF COMM Tower.
- Capture and hold COMM tower point.
- Capture and hold checkpoint Alpha.
OBJECTIVE PROTOCOLS
- Intel based OBJ items need to be returned to respected FOB, in order to be awarded points.
- Intel items can be taken if a player holding the item is searched.
- Checkpoint OBJ’s can be overtaken multiple times throughout the operation.
- In order to be awarded checkpoint points, you must call into HQ and confirm the capture.
- HVT needs to be escorted by 2 players at all times.
- HVT can be taken back by NDI and returned to the NDI stronghold location.
MEDIC GUIDELINES
- All players are required to have 2X ACE BANDAGES on their Kit. (NO EXPECTATIONS)
- Players will have 3 total lives (2 revives, 3rd is bleed out)
- Bleed Out Time is 3 Mins
OPERATION: EXODUSGAMEDAY RULESET
Code of Conduct
1. Due to the nature of the game there are always opportunities for cheating. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught cheating will be immediately ejected from the event and will not be allowed back.
2. Physical Contact - No aggressive physical contact is allowed. Anyone that makes physical contact with any other player will be immediately ejected from the event and will not be allowed back.
3. If players have disputes they are expected to resolve them in a respective manner. This is a game, do not forget that. Speak to your team leader or in game admin.
4. Dead men do not talk.
5. Stealing - IF YOU ARE CAUGHT TOUCHING SOMEONE ELSE'S STUFF, YOU WILL ESCORTED OUT BY AUTHORITIES.
6. Honor - All players are expected to follow the Code of Conduct. Honor those you emulate in every way, including what it means to be a team.
Safety, Safe Zones & Parking
1.Use the term “Blind Man” when an eye protection issue occurs or a non real world emergency. Blind Man will stop the gameplay. All players are to freeze and echo the call. Players should remain in place until an 'all clear' is called and that should be verbally repeated as well.
2.CORPSMAN is the call for a real world medical situation. Contact the Staff immediately when you discover an issue.
3.Mags out and safeties in the parking area and safe zones at ALL times.
4.Parking lot areas are NO PLAY zones, NO FIRE zones.
5.NO shooting in the staging area. Shoot at the chrono station or you may shoot in the AO during pre-game.
6.Eye protection is required at all times while in the AO. Please be careful and use reasonable caution in the parking/staging area and in your designated Safe Zones.
7. All players must use ANSI approved hard lens type goggles or glasses that have a tight seal around the face, full sealing. Mesh goggles and non-sealing shooting glasses are not allowed.
8. Players under 18 must wear full face protection.
Uniform
1. Uniforms will be required for the event.
2. Uniforms are based on each event scenario. Please refer to the image posted.
Engagement Distance
1.This event does not recognize safety kills. Saying “safety kill” or 'bang" does not take an opponent out
2.If you encounter an enemy within the 10 foot high risk zone, make a reasonable attempt to shoot them in the plate carrier when possible to minimize injury and impact.
3.If you get the drop on someone and ask them to surrender and they confirm verbally take a surrender pose both parties are expected to comply in a sportsmanlike manner. This only applies if the opponent is within your 10-foot high risk zone.
4.Respect your opponent at close range, especially anyone within a 10-foot high risk zone.
5.You may search for any dead on the field of play. To search a dead person ONLY, in arms reach say “I am Searching you”. Any intel must be given up by the dead person being searched, no questions, no quarrels. LARP it up a little.
6.No blind firing. Shooting without being able to see down the bore of your weapon.
Medic Guidelines
1.Squad leaders are able to medic any downed teammate, but may not revive squad medic. Squad medics are able to medic any down teammate, including squad leaders.
2.Medics are to wrap one ace bandage around a downed teammate's arm. Once this action is completed, a downed teammate may return to play.
3.Players are to carry X2 Ace Bandages. Once the player has been revived twice (used both bandages) and they are hit again they must begin BLEEDOUT.
4.BLEEDOUT timer is 3 mins from the time you have been hit. After BLEED OUT the player must return to their MOBILE RESPAWN/FOB.
5.ANY PLAYER may drag teammates to safety and only revive teammates onced movement has stopped. This action is to physically drag another player, the player being dragged is to play as dead weight.
6. Medic’s cannot fire or engage an enemy during revival of teammates. IF MEDIC IS HIT DURING THE ACTION OF REVIVAL, BOTH TEAMMATES ARE DOWN.
Weapons
1. All weapons will be chronoed, inspected, and tagged.
2. Guns must chrono using 0.20g BB.
3. AEG velocities will be 400 FPS and under. No AEG is allowed above 400 FPS. No minimum engagement distance.
4. All Pistols velocities will be 400 FPS and under. No minimum engagement distance.
5. All SMG velocities will be 400 FPS and under. No Minimum engagement.
6. Support Weapon velocities will be 450 FPS and under. This velocity may only be used at distances over 40 feet. FULL AUTO IS ALLOWED at the distance of 40 feet or more. A secondary that meets the standard velocity should be carried as well, for any engagements under the 40 feet rule. Support weapons are not allowed to be fired indoors.
7. DMR–Designated Marksman velocities will be 450 FPS and under. This velocity may only be used at distances over 40 feet. A secondary that meets the standard velocity should be carried as well, for any engagements under the 40 feet rule. DMR's are not fired indoors and must shoot semi auto ONLY.
8. Sniper Weapon velocities will be 550 FPS and under. This specialty velocity may only be used at distances over 100 feet. If a target is within 100 feet you may not engage it with this weapon. A secondary that meets the standard velocity MUST be carried for any engagements under the 100 feet rule. Sniper Weapons are defined as bolt action only. Requires Approval from MSE to be a Sniper.
9. Obey and Respect the 10 foot High Risk Zone.
Tickets
NDI INSURGENCE
NDI Insurgency- Middle-Eastern based radical group. Clear to wear: Any civilian attire or terrorist attire NO CAMO. NO EXCEPTIONS.
$30.00+$0.75 service feeSale ended
Total
$0.00